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  1. Designing the User Experience of Game Development Tools Designing the User Experience of Game Development Tools by David Lightbown English | February 26, 2015 | ISBN: 148224019X, 1138427632 | 188 pages | PDF | 16 MB Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools. The book explains how to improve the user experience of game development tools. The first part of the book details the logic behind why the user experience of game tools must be improved. The second part introduces the concept of user-centered design, a process that revolves around understanding people's goals, watching them work, learning the context in which they work, and understanding how they think. Ideal for anyone who makes, uses, or benefits from game development tools, the book presents complex concepts in a manner that is accessible to those new to user experience design. The book illustrates many proven concepts and techniques using before-and-after examples from tools development to supply you with the real-world understanding you need to become a better game developer. It also describes how to get buy-in from your team. Although concepts have been simplified to make the information more easily accessible, the text includes resources in the footnotes if you want more details. The book includes access to a companion website, www.UXofGameTools.com, that contains the latest revisions for the book as well as contact information. You can also follow the official Twitter account @UXofGameTools to see the latest updates and articles related to the improvement of the user experience. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/7A6E90EF97251BD/cvp5m.rar http://rapidgator.net/file/6c3cb7c147d0e4f4a3bd11c4a7754e38/cvp5m.rar http://turbobit.net/vup92qhmxyt9/cvp5m.rar.html
  2. giada entertains s04e03 pre game burger bash 720p hdtv x264 w4f giada entertains s04e03 pre game burger bash 720p hdtv x264 w4f 513.93 MB | 00:21:00 | 3033 Kbps | V_MPEG4/ISO/AVC | 23.976 fps IMDB information: Series information http://www.imdb.com/title/tt5344280/ Title: Giada Entertains (2016-) Genres: Family : Giada De Laurentiis shares her how-to tips for casual get-togethers and home parties. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/17245A9B972EA36/jqgg5.giada.entertains.s04e03.pre.game.burger.bash.720p.hdtv.x264.w4f.mkv http://rapidgator.net/file/87b50f8ced46c4e94e112afe17d42cb2/jqgg5.giada.entertains.s04e03.pre.game.burger.bash.720p.hdtv.x264.w4f.mkv http://turbobit.net/ui53vmywxaxv/jqgg5.giada.entertains.s04e03.pre.game.burger.bash.720p.hdtv.x264.w4f.mkv.html
  3. The Kitchen S19E13 Big Game Changers 480p x264 mSD The Kitchen S19E13 Big Game Changers 480p x264 mSD 264.24 MB | 00:42:41 | 720 Kbps | V_MPEG4/ISO/AVC | N/A IMDB information: Series information http://www.imdb.com/title/tt3475084/ Title: The Kitchen (2014-) Genres: Family : The lives of different families and how they cook different meals for each other. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/7C4A1E3AEA74A10/cn12j.The.Kitchen.S19E13.Big.Game.Changers.480p.x264.mSD.mkv http://rapidgator.net/file/34b1c112fa46ad52f0cc0bbfbdf2c8c1/cn12j.The.Kitchen.S19E13.Big.Game.Changers.480p.x264.mSD.mkv http://turbobit.net/iop58leo416e/cn12j.The.Kitchen.S19E13.Big.Game.Changers.480p.x264.mSD.mkv.html
  4. barefoot contessa s12e12 the flame game 720p hdtv x264 w4f barefoot contessa s12e12 the flame game 720p hdtv x264 w4f 644.62 MB | 00:21:00 | 3902 Kbps | V_MPEG4/ISO/AVC | 29.970 fps IMDB information: Series information http://www.imdb.com/title/tt0783322/ Title: Barefoot Contessa (2002-) Genres: Documentary : Chef Ina Garten shows how to prepare multi-course meals and gives tips on hosting and decorating. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/D03776CEACB09B4/lcl9h.barefoot.contessa.s12e12.the.flame.game.720p.hdtv.x264.w4f.mkv http://rapidgator.net/file/60493895634b93146d23091aaa46de2e/lcl9h.barefoot.contessa.s12e12.the.flame.game.720p.hdtv.x264.w4f.mkv http://turbobit.net/0luya1zztz9b/lcl9h.barefoot.contessa.s12e12.the.flame.game.720p.hdtv.x264.w4f.mkv.html
  5. Pawn Stars S10e35 Game Over 720p Hdtv X264 W4f pawn stars s10e35 game over 720p hdtv x264 w4f 458.1 MB | 00:20:08 | 2794 Kbps | V_MPEG4/ISO/AVC | 23.976 fps IMDB information: Series information http://www.imdb.com/title/tt1492088/ Title: Pawn Stars (2009-) Genres: Reality-TV : Rick Harrison and his family own and run a pawn shop on the Las Vegas strip. They buy, sell, and appraise items of historical value. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/E0E18FC42875786/hrl9p.Pawn.Stars.S10e35.Game.Over.720p.Hdtv.X264.W4f.mkv http://rapidgator.net/file/e6283f87920991b0fd30723f69420fe3/hrl9p.Pawn.Stars.S10e35.Game.Over.720p.Hdtv.X264.W4f.mkv http://turbobit.net/3czu90geqcyk/hrl9p.Pawn.Stars.S10e35.Game.Over.720p.Hdtv.X264.W4f.mkv.html
  6. beat bobby flay s19e03 game on 720p hdtv x264 w4f beat bobby flay s19e03 game on 720p hdtv x264 w4f 602.58 MB | 00:21:00 | 3625 Kbps | V_MPEG4/ISO/AVC | 23.976 fps IMDB information: Series information http://www.imdb.com/title/tt3205302/ Title: Beat Bobby Flay (2013-) Genres: Reality-TV : Two contestants battle it out to face Bobby Flay. The victor faces Bobby Flay with their own signature dish. Who can beat the Flayster? DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/B21B21B9A061732/f9lrb.beat.bobby.flay.s19e03.game.on.720p.hdtv.x264.w4f.mkv http://rapidgator.net/file/66de78252f86256f056c18b59f0be954/f9lrb.beat.bobby.flay.s19e03.game.on.720p.hdtv.x264.w4f.mkv http://turbobit.net/ut64871zkhzv/f9lrb.beat.bobby.flay.s19e03.game.on.720p.hdtv.x264.w4f.mkv.html
  7. guys big bite s18e11 game day fan favorites hdtv x264 w4f guys big bite s18e11 game day fan favorites hdtv x264 w4f 239.99 MB | 00:23:46 | 1275 Kbps | V_MPEG4/ISO/AVC | 23.976 fps IMDB information: Series information http://www.imdb.com/title/tt0813711/ Title: Guy's Big Bite (2006-) Genres: Reality : Guy's Big Bite is about lots of flavor! Bloody Mary steaks, sangria shrimp and cedar-grilled salmon are some of his favorites. Guy shares his fearless attitude toward cooking and life with recipes that reflect his diverse tastes. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/BA7318C75CE42F3/g8r1u.guys.big.bite.s18e11.game.day.fan.favorites.hdtv.x264.w4f.mkv http://rapidgator.net/file/8bab6ca5cf39f44b6943a2875b914471/g8r1u.guys.big.bite.s18e11.game.day.fan.favorites.hdtv.x264.w4f.mkv http://turbobit.net/o44ohmlph95r/g8r1u.guys.big.bite.s18e11.game.day.fan.favorites.hdtv.x264.w4f.mkv.html
  8. Unity 3.x Game Development by Example Beginner's Guide Unity 3.x Game Development by Example Beginner's Guide by Ryan Henson Creighton English | 23 Sept. 2011 | ISBN: 1849691843 | 408 Pages | PDF | 13.01 MB The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/81F6FD9774ED311/ijttg.rar http://rapidgator.net/file/1d84291ec0e2715d3a9c1bab48bf8992/ijttg.rar http://turbobit.net/yvxo6ktuzw52/ijttg.rar.html
  9. Create a 2048 Android Game Clone from Scratch MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch Genre: eLearning | Language: English + .VTT | Duration: 4.5 hours | Size: 3.35 GB Build and monetise your 2048 game What you'll learn To Build a 2048 Game Clone from Scratch To use pure Android Java for Game Development To Monetize the game using Google AdMob Requirements Android basics Android Studio installed Description At the end of this course you will have a working 2048 clone game complete with ads for monetisation. We will go step by step over each line of code, showing you how to think about the game, how to implement it and how to personalise it and make it unique to you. We will be adding banner and interstitial ads so that you can make money from your game. We will only be using the Android system which is free, no external paid libraries like gdx or unity. After taking this course you will have a working 2048 game that you can publish to the playstore Who this course is for: Beginner Android Developers Beginner Game Developers DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/0D9690B7E32FF79/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part1.rar http://nitroflare.com/view/3A557659F9B738B/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part2.rar http://nitroflare.com/view/BD7304C85F9CA0A/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part3.rar http://nitroflare.com/view/7A6EDDC13AA38F9/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part4.rar http://rapidgator.net/file/ced14ec6813dbdae0fc2f40d72e95649/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part1.rar http://rapidgator.net/file/b0b5876ee2d3b507f6395e305c3ee67d/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part2.rar http://rapidgator.net/file/7027591aa2be58f931c7064029b2c15a/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part3.rar http://rapidgator.net/file/5062e71f2fdb136dd5b25577a25e9524/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part4.rar http://turbobit.net/a8zirhllo6ug/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part1.rar.html http://turbobit.net/kd7hyozpztq9/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part2.rar.html http://turbobit.net/z9raatsezxls/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part3.rar.html http://turbobit.net/0ugersaomxs5/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part4.rar.html
  10. The Subtle Art of Game Testing The Subtle Art of Game Testing by Dnyanesh Mhasawade English | December 31, 2018 | ASIN: B07MDTYSY1 | 24 pages | MOBI | 0.17 MB Take a dive into the amazing world of a game tester. Voted as one of the top 10 coolest jobs in the world! This book will help people who wish to become a game tester. This book also talks about the experience of a game tester in AAA organizations. How are games tested in a AAA organization? What QC standards are followed? How is the life of a game tester? How cool is it to test new AAA games years before the end user can play them. For all these answers just read the book. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/7B00595A7D147F0/lsu09.rar http://rapidgator.net/file/59bf80c275efd3ba561286b3e3a5e995/lsu09.rar http://turbobit.net/ncqd9484yqqb/lsu09.rar.html
  11. The Player's Power to Change the Game Ludic Mutation The Player's Power to Change the Game :Ludic Mutation English | 2017 | ISBN: 9089647724 | 163 Pages | PDF | 2.05 MB by Anne-Marie Schleiner English | 2017 | ISBN: 9089647724 | 163 Pages | PDF | 2.05 MB In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process in which the player, who is expected to engage in the preprogrammed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/79C8F5FA117C503/hipmh.rar http://rapidgator.net/file/d8eee96044d61535ad2466534dc90a17/hipmh.rar http://turbobit.net/6turilfkoxl9/hipmh.rar.html
  12. The New International Money Game The New International Money Game by Robert Z. Aliber English | 28 Apr. 2011 | ISBN: 0230018971 | 372 Pages | PDF | 1.85 MB When Robert Z. Aliber's The International Money Game first appeared in 1973, it was widely acclaimed as the best - and the most entertaining - introduction to the arcane mysteries of international finance. The 7th edition of this classic work has been fully re-written to recognize the immense changes in the global economy in the last thirty five years. There have been four waves of financial crises; each wave has involved the failures of banks and other financial institutions in three, four, or more countries. Each wave of crises has been preceded by a wave of credit bubbles, which has involved the increase in the indebtedness of a group of borrowers at rates in the range of twenty to thirty percent a year for three or four or more years. These bubbles are related to global imbalances. A substantive preface surveys these major changes since the first edition. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/2F2CBE2A868703A/we3sb.rar http://rapidgator.net/file/4ca2e351aab4067437fb203889f61e2a/we3sb.rar http://turbobit.net/sl45x0l66x65/we3sb.rar.html
  13. Bo0mB0om

    The Favorite Game

    The Favorite Game The Favorite Game By Leonard Cohen 2003 | 256 Pages | ISBN: 1400033624 | EPUB | 1 MB In this unforgettable novel, Leonard Cohen boldly etches the youth and early manhood of Lawrence Breavman, only son of an old Jewish family in Montreal. Life for Breavman is made up of dazzling colour - a series of motion pictures fed through a high-speed projector: the half-understood death of his father; the adult games of love and war, with their infinite capacity for fantasy and cruelty; his secret experiments with hypnotism; the night-long adventures with Krantz, his beloved comrade and confidant. Later, achieving literary fame as a college student, Breavman does penance through manual labour, but ultimately flees to New York. And although he has loved the bodies of many women, it is only when he meets Shell, whom he awakens to her own beauty, that he discovers the totality of love and its demands, and comes to terms with the sacrifices he must make. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/0B908B56F89018E/n3thj.rar http://rapidgator.net/file/cc41a73a383f568ab89bbebb4c7f66b6/n3thj.rar http://turbobit.net/cpcb58z7v55o/n3thj.rar.html
  14. The Irish Game A True Story of Crime and Art The Irish Game: A True Story of Crime and Art By Matthew Hart 2005 | 220 Pages | ISBN: 0452284619 | EPUB | 3 MB In the annals of art theft, no case has matched-for sheer criminal panache-the heist at Ireland's Russborough House in 1986.The Irish police knew right away that the mastermind was a Dublin gangster named Martin Cahill. Yet the great plunder -including a Gainsborough, a Goya, two Rubenses, and a Vermeer- remained at large for years. Cahill taunted the police with a string of other crimes, but in the end it was the paintings that brought him low. The challenge of disposing of such famous works forced him to reach outside his familiar world into the international arena, and when he did, his pursuers were waiting.The movie-perfect sting that broke Cahill uncovered an astonishing maze of banking and drug-dealing connections that redefined the way police view art theft. As if that were not enough, the recovery of the Vermeer-by then worth $200 million-led to a remarkable discovery about the way Vermeer achieved his photographic perspective.The Irish Game places the great theft in Ireland's long sad history of violence and follows the thread that led, as a direct result of Cahill's desperate adventures with the Russborough art, to his assassination by the IRA. With the storytelling skill of a novelist and the instincts of a detective, Matthew Hart follows the twists and turns of this celebrated case, linking it with two other world-famous thefts-of Vermeer's "The Concert" and other famous paintings at the Isabella Stewart Gardner Museum in Boston, and of Edvard Munch's "The Scream" at the National Gallery of Norway in Oslo. Sharply observed, fully explored, The Irish Game is a masterpiece in the literature of true crime. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/6DCE886E27BE793/ar4uo.rar http://rapidgator.net/file/6228f5dcc767773eab7c6025706bc26e/ar4uo.rar http://turbobit.net/k73tiv4d9jyv/ar4uo.rar.html
  15. Potential Game Theory Applications in Radio Resource Allocation Potential Game Theory: Applications in Radio Resource Allocation by Quang Duy Lã English | 12 Jun. 2016 | ISBN: 331930867X | 178 Pages | PDF | 3.04 MB This book offers a thorough examination of potential game theory and its applications in radio resource management for wireless communications systems and networking. The book addresses two major research goals: how to identify a given game as a potential game, and how to design the utility functions and the potential functions with certain special properties in order to formulate a potential game. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/E212257CAACCC0C/w7ngd.rar http://rapidgator.net/file/8b873ef1e343ea2d888419a53f22b395/w7ngd.rar http://turbobit.net/k23rhyohplb8/w7ngd.rar.html
  16. Popular Music in the Nostalgia Video Game Popular Music in the Nostalgia Video Game: The Way It Never Sounded (Palgrave Studies in Audio-Visual Culture) Popular Music in the Nostalgia Video Game: The Way It Never Sounded (Palgrave Studies in Audio-Visual Culture) Popular Music in the Nostalgia Video Game: The Way It Never Sounded (Palgrave Studies in Audio-Visual Culture) by Andra Ivănescu English | 2019 | ISBN: 3030042804 | 173 Pages | PDF | 2 MB This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/00A2E79B5BE80DA/0uphj.rar http://rapidgator.net/file/224e7b1836d219c67e928136d7c7eaad/0uphj.rar http://turbobit.net/mds2l8tme0p0/0uphj.rar.html
  17. One on One Behind the Scenes with the Greats in the Game One on One: Behind the Scenes with the Greats in the Game By John Feinstein 2011 | 544 Pages | ISBN: 0316079049 | EPUB | 4 MB John Feinstein's illuminating recollections from two decades of interviews with sports legends. John Feinstein's career is a sports fan's dream-a lifetime of encounters with the great figures in sports, not just on the field, but in the locker room and behind the scenes with legends like Bob Knight, Dean Smith, Mike Krzyzewski, Jack Nicklaus, Tiger Woods, and John McEnroe. Since his days as a young Washington Post journalist, Feinstein has written twenty-eight books and countless magazine articles and newspaper columns, covering college basketball, golf, tennis, baseball, and very nearly every sport in between. He has told us of victory and defeat, of athletes and coaches we loveand love to hate. But some of his best stories have been left untold, until now. One on One is an incredible portal into the sports we love-from the box scores and the pageantry of game night and into the hard work and intensity that turn players and coaches into legends. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/DEB573707E3BDC1/6ryep.rar http://rapidgator.net/file/d764dd9a7984a65e1a0fc9018ce69553/6ryep.rar http://turbobit.net/qzzvlxecfokx/6ryep.rar.html
  18. Models in Cooperative Game Theory Rodica Branzei, Dinko Dimitrov, Stef Tijs, "Models in Cooperative Game Theory" English | 2008 | ISBN: 3540779531 | PDF | pages: 203 | 1.5 mb Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this o?ered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less important results from the ?rst edition of the book, and by slightly polishing the English style and the punctuation, for the sake of consistency along the monograph. The main changes are: (1) Chapter 3 contains an additional section, Section 3. 3, on the - erage lexicographic value, which is a recent one-point solution concept de?ned on the class of balanced crisp games. (2) Chapter 4 is new. It o?ers a brief overview on solution c- cepts for crisp games from the point of view of egalitarian criteria, and presents in Section 4. 2 a recent set-valued solution concept based on egalitarian considerations, namely the equal split-o? set. (3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition because Section 5. 4 dealing with the relation between convex games and clan games with crisp coalitions is new. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/588AFA849C46D47/ms12s.rar http://rapidgator.net/file/0353e03f4724fd381a7c8dac271c66c2/ms12s.rar http://turbobit.net/5ivubm83htj1/ms12s.rar.html
  19. Learn iPhone and iPad cocos2d Game Development Learn iPhone and iPad cocos2d Game Development By Steffen Itterheim (auth.) 2010 | 416 Pages | ISBN: 1430233036 | PDF | 15 MB Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/984A36F6572D4B5/eh4lt.rar http://rapidgator.net/file/839db38e892e94c5b4cd869cd96e31c6/eh4lt.rar http://turbobit.net/6h1d1lzyo6x2/eh4lt.rar.html
  20. Learn cocos2D Game Development with iOS 5 Learn cocos2D Game Development with iOS 5 By Steffen Itterheim, Andreas Löw (auth.) 2011 | 532 Pages | ISBN: 1430238135 | PDF | 8 MB Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/7F16668143700C6/hj70p.rar http://rapidgator.net/file/fdbc2058f288994ddabfbe77e332f6f6/hj70p.rar http://turbobit.net/7sgp6o183cko/hj70p.rar.html
  21. Laborental Game Production With Arduino Laborental Game Production With Arduino by Elif AVCU English | December 20, 2018 | ASIN: B07MN1BNGG | 9 pages | AZW3 | 0.23 MB Playing maze games is a very enjoyable and challenging game. It greatly improves visual intelligence. In recent years, 3D printers have become more accessible and cheaper, allowing such beautiful applications to come out. The game is designed to be fully phone controlled and provides movement in 2 axes. With the application you install on your Android phone, the maze moves according to the acceleration direction and you try to take the ball inside the maze to the exit. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/781235CF3439AB3/g1dyf.rar http://rapidgator.net/file/df671e5e452498c73626d4e4fee0561d/g1dyf.rar http://turbobit.net/2o9ar1zxd2ke/g1dyf.rar.html
  22. Introduction to Game Studies Games and Culture Introduction to Game Studies: Games and Culture by Frans Mäyrä English | 18 Feb. 2008 | ISBN: 141293446X, 1412934451 | 208 Pages | PDF | 6.17 MB An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/8DEA82495E05FB4/o4ov0.rar http://rapidgator.net/file/119d2475d57ae437738e15c79f7bdfce/o4ov0.rar http://turbobit.net/5o8z48e09e37/o4ov0.rar.html
  23. Introduction to Game Development, Second Edition Introduction to Game Development, Second Edition By Steve Rabin 2009 | 1008 Pages | ISBN: 1584506792 | PDF | 9 MB Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today's technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more. And the accompanying CD-ROM contains all the source code, demos, art files, and other materials referenced throughout the book. Introduction to Game Development, Second Edition is a must-have resource for anyone who wants to understand the entire game development process. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/F8D991F14F34BCC/ukdkt.rar http://rapidgator.net/file/a4174a4e96a9dbd155ce64feaa9936b8/ukdkt.rar http://turbobit.net/4cy8bbcemk7b/ukdkt.rar.html
  24. Introducing HTML5 Game Development Introducing HTML5 Game Development By Jesse Freeman 2012 | 120 Pages | ISBN: 1449315178 | EPUB | 4 MB Making video games is hard work that requires technical skills, a lot of planning, and-most critically-a commitment to completing the project. With this hands-on guide, you'll learn step-by-step how to create a real 2D game from start to finish. In the process, you'll use Impact, the jаvascript game framework that works with HTML5's Canvas element. Not only will you pick up important tips about game design, you'll also learn how to publish Impact games to the Web, desktop, and mobile-including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/1CB598734D7A396/viyuz.rar http://rapidgator.net/file/7cde7c6d6243cebdf0c6ebd97ec71156/viyuz.rar http://turbobit.net/qwlfanlo938z/viyuz.rar.html
  25. Indie Game Development 30 challenging ideas for beginners! Indie Game Development: 30 challenging ideas for beginners! by Bishnu Goswami English | May 29, 2018 | ASIN: B07DDW84V9 | 69 pages | AZW3 | 0.33 MB This book contains a interesting list of 30 implementable projects in the Indie Game Development scene. All of these projects were created in Game Maker Studio (1 and 2) and can also be implemented in other game engines of the programmer's choice. Each of the projects is graded according to the difficulty and the challenges are highlighted. A difficulty upgrade and downgrade is also included to make the project simpler and easy or more complex but better. A timescale for each of the projects is also implemented to ease the process of applicability of the game concepts in different settings. These details aims to give an aspiring indie game developer the foresight for any future game project which he/she wishes to implement firsthand. This book also aims to separate what is implementable from what is not when it comes to the game creating process itself and not just the idea. Aspiring game developers can also try my related book "GAME DEVELOPMENT FOR BEGINNERS IN GAME MAKER: 10 complete step by step projects!" which goes into ten other projects in much more detail. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/AC3FA93FE2F88EF/lgjft.rar http://rapidgator.net/file/26fde480f967d38d9588b520c65353a6/lgjft.rar http://turbobit.net/mnsh0a78086l/lgjft.rar.html